I love that dirty sound...
Friday, July 4, 2014
Wednesday, July 2, 2014
Tale of the Tape
When CCP rebalanced
Tech 1 frigates, the Rifter was left behind. Once the mighty king of the T1
Frig world, the Rifter soon became a ship that simply cluttered our hangar
bays. What made the Rifter so powerful was its ability to project damage from
the edge warp-scrambler range. The ship was one of the fastest available and
often fit with the Scram/AB/Web combination allowing the pilot to dictate
range. Throw in the ability to select damage types and you had yourself quite a
death-delivering beast with the ability to handle just about any ship in its
way.
That all changed with
a single patch. Other frigates became relevant while the Rifter remained
itself. CCP Developers bestowed the scram-kiter crown to the Atron. The Atron
possessed the same sig radius, faster speed, and three mids for the
always-valued Scram/AB/Web combo, a higher damage producing weapon system, and
enough range to generate chaos from 8-9km out. The only downside to the Atron
was its lack of damage selection, however the amount of DPS the little ship could
generate made up the difference. Frigate enthusiasts mothballed their Rifter
fleets and purchased Atrons in bulk.
It was heartbreaking
to witness the Rifter’s decline. Surely CCP would not let this valiant warrior
rust away into obscurity. And they did not. CCP rose to the occasion and gave
the Rifter its place in the sun. Recent changes to the hull (Specifically the
falloff bonus) have made the popular ship valuable again. Although she will
never be the king-of-the-hill she once was, she has a place again beyond just
in our hearts.
Dust off your Rifters
and take a journey with me as we examine this beast along side its new
scram-kiting sister, the Atron. Overheat those afterburners and burn out of
that Merlin’s blaster range. It’s time to feel the battle-rattle of the 200mm
autocannon once again.
[Atron
– Cookies]
Light
Neutron Blaster II, Null S
Light
Neutron Blaster II, Null S
Light
Neutron Blaster II, Null S
J5B
Phased Prototype Warp Scrambler I
X5
Prototype Engine Enervator
Experimental
1MN Afterburner I
Magnetic
Field Stabilizer II
Small
Ancillary Armor Repairer
Damage
Control II
Small
Hybrid Burst Aerator I
Small
Hybrid Ambit Extension I
Small
Auxiliary Nano Pump I
|
[Rifter
– Cookies]
200mm
Autocannon II, Barrage S
200mm
Autocannon II, Barrage S
200mm
Autocannon II, Barrage S
J5B
Phased Prototype Warp Scrambler I
X5
Prototype Engine Enervator
1MN
Afterburner II
Gyrostabilizer
II
Small
Ancillary Armor Repairer
Damage
Control II
Small
Projectile Burst Aerator I
Small
Projectile Ambit Extension I
Small
Auxiliary Nano Pump I
|
(All figures based on all V skills)
Speed:
1325 (1725 OHd)
DPS:
154 (177 OHd)
Range:
3.15km Optimal +7.55km Falloff
EHP
(Vs RF Fusion Projectile Ammo): 2.68k
|
(All figures based on all V skills)
Speed:
1193 (1562 OHd)
DPS:
113 (130 OHd)
Range:
1.50km Optimal +15.50km Falloff
EHP
(Vs Caldari Navy Antimatter): 2.95k
|
Comparing the numbers
of two nearly identical fits (The Rifter’s fitting numbers allow for a T2 AB giving
a little more speed), the Atron is faster and has better DPS, while the Rifter
has better range and more tank against the Atron’s null ammo.
The Rifter’s increased range with barrage actually brings
its DPS into the same range as what the blaster Atron’s would be at the edge of scram
range and exceeds it the further you move out. Also, the Rifter’s range advantage translates over to the
higher-damage producing Republic Fleet ammo. The numbers using Republic Fleet
Fusion ammo, for example, are: DPS-141 (163) @ 750m optimal + 10.3km Falloff.
Graph courtesy of roigon (@roigonEVE, http://www.the20minuters.com/) |
The conclusion is, in
a scram-kiting battle, the Rifter should trump the Atron. It would be a great fight with the outcome hinging on pilot skill but the Rifters
ability to use ammunition that exploits the Atron's weakest resist should allow
it to come out on top.
Welcome back Rifter…
Welcome back.
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